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Another interesting thread on Indiegamer. They talk about download size as a limit to sell games. Surely isn’t true anymore, but I’d say that still it matters. For example, a user with modem or ISDN connection couldn’t ever download not only a 250mb game (the game in question is iSpy, a children game on Realarcade) [...]
Yes, I am really thinking about putting voices into my next game. I don’t really know why I didn’t think about it before, if done properly, a narrator voice can add lot even to a shareware game like mine. Here’s another screenshots from the Character Creation screen, of course in the game the resolution will [...]
…just as confirmation of the post I made yesterday, check this thread from Indiegamer forums…! Surely Cas is a pathologic case hehe but honestly is very usual to sell maximum 5-6 copies / month for a game. Nothing strange, unless you: a) have a website with 10.000 daily visitors b) your game is unique c) [...]
today I spent 1 hour making a rotating magic wand for my next game Magic Stones. Yes, 1 hour. You might think I’m crazy In effect, while I was making it, often I thought “this is a waste of my time” – and really time is the most precious of all things (for anyone, not [...]
It seems that the “job” of indie dev is becoming quite popular in the net. No wonder, since recently it got coverage from big media like CNN and so on. The problem is that most people think that being indie dev is easy, while that isn’t really the case. Some good advices can be found [...]




