free thoughts of Winter Wolves Games programmer

Archive for March, 2005

Size matters!

Thursday, March 24th, 2005 Posted in general | No Comments »

Another interesting thread on Indiegamer. They talk about download size as a limit to sell games. Surely isn't true anymore, but I'd say that still it matters. For example, a user with modem or ISDN connection couldn't ever download not only ...

I hear …. voices!

Thursday, March 24th, 2005 Posted in general | No Comments »

Yes, I am really thinking about putting voices into my next game. I don't really know why I didn't think about it before, if done properly, a narrator voice can add lot even to a shareware game like mine. Here's another ...

The Shareware (few) money

Wednesday, March 23rd, 2005 Posted in general | No Comments »

...just as confirmation of the post I made yesterday, check this thread from Indiegamer forums...!Surely Cas is a pathologic case ;) hehe but honestly is very usual to sell maximum 5-6 copies / month for a game. Nothing strange, unless ...

Polish it or optimize the time?

Tuesday, March 22nd, 2005 Posted in general | No Comments »

today I spent 1 hour making a rotating magic wand for my next game Magic Stones. Yes, 1 hour. You might think I'm crazy :) In effect, while I was making it, often I thought "this is a waste of my time" ...

Indie developers wannabe

Tuesday, March 22nd, 2005 Posted in general | No Comments »

It seems that the "job" of indie dev is becoming quite popular in the net. No wonder, since recently it got coverage from big media like CNN and so on. The problem is that most people think that being indie dev ...