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It’s always fun when you read in indiegamer forums newbies asking for useless advice, like how to save 20$ on payment methods, if that game clone of X would sell, if is better to use OpenGL or DirectX, etc etc Those questions have really simple answers: work instead of asking and you’ll discover it yourself. [...]
Found a interesting reading from a link posted in indiegamer forum. They say Five years ago, those same people were making millions telling everyone how their new dot com alone was going to have a 30% market share. Digitally distributed games today account for one on-hundredth of that one percent. Is it growing, sure. Will [...]
I just finished a new version of my game The Goalkeeper. This new update introduces players/team editing using an external csv file (hopefully this will be easy enough for anyone, while I’m making the player editor). Here’s the official press release: What’s New in 1.1.7 Added possibility to change team names and players. To change [...]
No, not the Star Wars movie, but the casual games clones war recently my friend svero, runner of Twilight Games was very pissed to know that Realarcade is finishing a game very similar to his Beetle Bomp (which is a Zuma clone). Seems really that even in the casual market we’re running out of new [...]
I wasted almost 3 days trying to find a good way to draw the maps on the game. I tried to render some terrains with Bryce 5 (I bought it almost 8 months ago and never used it for anything useful so far…), the final effect is nice enough but don’t know if would fit [...]




