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Archive for April, 2005

It’s always fun when you read in indiegamer forums newbies asking for useless advice, like how to save 20$ on payment methods, if that game clone of X would sell, if is better to use OpenGL or DirectX, etc etc Those questions have really simple answers: work instead of asking and you’ll discover it yourself. [...]

Apr 29th, 2005 | Filed under general

Found a interesting reading from a link posted in indiegamer forum. They say Five years ago, those same people were making millions telling everyone how their new dot com alone was going to have a 30% market share. Digitally distributed games today account for one on-hundredth of that one percent. Is it growing, sure. Will [...]

Apr 26th, 2005 | Filed under general

I just finished a new version of my game The Goalkeeper. This new update introduces players/team editing using an external csv file (hopefully this will be easy enough for anyone, while I’m making the player editor). Here’s the official press release: What’s New in 1.1.7 Added possibility to change team names and players. To change [...]

Apr 24th, 2005 | Filed under general

No, not the Star Wars movie, but the casual games clones war recently my friend svero, runner of Twilight Games was very pissed to know that Realarcade is finishing a game very similar to his Beetle Bomp (which is a Zuma clone). Seems really that even in the casual market we’re running out of new [...]

Apr 23rd, 2005 | Filed under general

I wasted almost 3 days trying to find a good way to draw the maps on the game. I tried to render some terrains with Bryce 5 (I bought it almost 8 months ago and never used it for anything useful so far…), the final effect is nice enough but don’t know if would fit [...]

Apr 22nd, 2005 | Filed under general