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Archive for 2005

It’s really a fun reading indiegamer forums. Everyone start a new thread only to advertise his own work. They haven’t realized that those forums are read just by developers? Oh well. It has become quite pathetic over time. I suppose I should post about the success I’m having with Magic Stones… but not, I think [...]

Dec 15th, 2005 | Filed under general

It’s fun because many people in the shareware games industry behave like old friends, always giving (wrong) advice. Surely there are some that are really helpful, and give true advice, but I’ve noticed an alarming increase of people simply telling “do this” and you then realize (1 month later, 1 year later) that it was [...]

Dec 13th, 2005 | Filed under general

They say that polishing your game is very important. To make it have a professional look, and to get more sales. Recently thanks to some great testers I polished even more my game Universal Boxing Manager. I’m quite happy about the result. They’re small modification mostly, but I bet they’ll improve sales and general look [...]

Dec 10th, 2005 | Filed under general

It was fun reading some posts in indiegamer about “AAA art studios offering big discount for indies”. That thing didn’t sound right to me. Of course they couldn’t provide any price indication for it, not even a rough approximate for the example they posted. They even seemed annoyed when me and other forum members pointed [...]

Dec 6th, 2005 | Filed under general

I have been playing EQ2 a lot lately. It’s really an addictive game, even more than the 1st episode (if possible). I have a problem now (in general with all the MMORPG). Those are kind of games that OWN you. You can’t press “pause” and go to bathroom. You play in real-time and are always [...]

Dec 4th, 2005 | Filed under general, other games