Development diary of Celso Riva

Avatar levels

February 11th, 2006 Posted in winter wolves games

Once again a user feedback turned into a cool new feature for one of my games, Magic Stones. He simply asked “what’s the point in collecting 3-4 times the same avatar stone if you already have it? does it increase the avatar’s power?”
Before this last update no, but now I added it :) the update isn’t released yet, but I am already testing it and works great. This solves also the problem that got correctly reported in some review and users comment: once you got more powerful stones, you stopped using the low level ones.
Now what will change? every 10 stones of same avatar collected, the avatar will get one level of experience. Each level multiplies the avatar power by his value: so a level 3 avatar will have his attack, defence and hitpoints multiplied by 3!
A humble Stinging Swarm that had defence 3, at level 3 will get defence value of 9, making it very hard to kill.
Now I have to see if this new rule has too much impact on the gameplay… more info soon!

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    1. 2 Responses to “Avatar levels”

    2. By AQ on Feb 15, 2006

      Oooh! When will the Mac beta be available?

      *goes to read the forums carefully once more*

      Will the cost of summoning those power-up avatars also go up?

    3. By Jack Norton on Feb 15, 2006

      I still have to finish another side-project :( so I guess the mac beta won’t be ready before end of this month.
      For now I didn’t increase the summoning cost, but indeed I really should since they are more powerful, I’ll do that, thanks for the suggestion.

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