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Archive for April, 2006

I’ve already got plenty of feedback for my games, expecially Universal Boxing Manager. Is cool because in this week the game reaches 3 years of age – and from version 1.0 to the latest 1.3.3 so many things have changed that doesn’t almost look like the same game (3d boxers, new search, DirectX support). My [...]

Apr 28th, 2006 | Filed under winter wolves games

It seems so! Just read that from a goodsol blog post in which he links to an article on gamedaily. At first I thought was quite strange, but when I looked at my sales stats I saw that many women bought my games, many of them my rpg Magic Stones but also many women bought [...]

Apr 24th, 2006 | Filed under general

So far nobody complained for my games, but my friend at Phelios started to say that some users using the new Intel Macs find their games (mostly action/platform ones) slow This sucks really because basically forces all us programmer to buy an Intel Mac… for now I’ll wait since luckily my games doesn’t have 100 [...]

Apr 23rd, 2006 | Filed under general

You’re a NPC! yes, you hear me right, you’re a Non Playing Character! Lol maybe my friend gilzu drank too much beer or something… but I like that definition. About me, I like both leveling up and completing goals (quests if we want to keep talking in a RPG way!). Indeed if you notice in [...]

Apr 19th, 2006 | Filed under general

While ago I thought about outsourcing some part of my work to external people. My experience was terrible. Not really because they were bad, but because of communication problems. You may be speaking english well but for certain situation/terms is very hard to find the correct word or to explain yourself well enough without wasting [...]

Apr 18th, 2006 | Filed under general