Development diary of Celso Riva

final conclusions on Fahrenheit

June 15th, 2006 Posted in other games

Ok so I’ve finished the game (yes was quick, but what logevity do you really expect from an adventure game??).

My conclusion is: great beginning, but then slowly turns into a boring experience because of the action scenes. They forced the hand a bit too much. I don’t care to press the buttons in the correct sequences, expecially when I’m trying to listen to important characters talking! I can’t even take a look at the art, so why they used motion capture, beautiful 3d models if my concentration when playing is all on those coloured button to press in the correct sequence?

I don’t know if they were forced by someone (publisher) or if they realized that otherwise the game was very short. I don’t care if is short, but don’t ruin the gaming experience at least!!! I had to use a cheat because I wanted to see how the story ended without having to become mad with those USELESS action sequences.

Strange that such a good initial idea and plot was wasted in such a way by very bad gamedesign decisions. If I’ll ever make an adventure game one day, for sure there won’t be such obsessive arcade action sequences…

Now that the game ended, I feel a bit lost. What’s up with Carla Valenti? I want to play more stories with her. I find her character much more intriguing than any Lara Croft honestly…!

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