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Archive for August, 2006

Backup is one of the most important, and often neglected, aspect of anyone doing business online. Surely as game indie dev the first thought goes to the content. Source code, art, sounds, any kind of asset. Backing those up is essential . It never cease to amaze me how often I heard even experienced developer [...]

Aug 21st, 2006 | Filed under indie life

That’s a good question. One of the first ones you should consider, if you’re interested in starting to be an indie developer but also in general for ANY kind of work-at-home business! The answer could be “maybe”, but recently I am more gearing towards “No”. Why? you could ask yourself. Well let’s take for example [...]

Aug 20th, 2006 | Filed under indie life

The most underestimated aspect of having a indie business is the role of your partner, the significant other. At least for those working at home, is essential to share same goals and to respect the other side work. But you could ask, what are those “problems” ? Here are some examples: doubts about the fact [...]

Aug 19th, 2006 | Filed under indie life

A recent interesting thread on indiegamer forums talks about the possibility to charge customers for extra content for niche games. An example that everyone can see is Oblivion data packs, like the (in)famous horse pack Lot of people complained about it, not willing to pay even only $5 for such a “little” update. On the [...]

Aug 18th, 2006 | Filed under general, winter wolves games

this is my favourite pet, she’s always here by my side when working or going walking around. I call her jokingly “owlcat” because of her big eyes and the funny face she has sometime… like in this photo!

Aug 17th, 2006 | Filed under pets