usm2 delayed
September 21st, 2006 Posted in indie life, winter wolves gamesAfter some recent troubles I decided to postpone the deadline for estimated release of usm2… I hoped to finish the beta for end of september, and indeed there isn’t much left to do. But I’m not a machine, I’m a human
so I really needed a break. After working hard for almost 2 years, I decided to take a small break of a week or so.
I was getting to a point where I could stare at the code for 2 hours and not find a very trivial bug! quite a signal of stress…
Also I don’t want to ruin usm2 making a quick release. I want to plan carefully and release already a good beta. I want people to say “ooh great game!” already by playing the beta version. For this, I think I need 1 month more…!
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