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Archive for October, 2006

Click to enlarge the thumbnail to see the USM2 match screen in all his splendor! seriously, I’m very pleased how it turned out. The players now have a particular color depending on their role (goalkeeper=green, defenders=blue, midfielders=yellow, attackers=red). I’m thinking also to let the player do the substitutions directly from this screen (instead of having [...]

I remember that scream when I was playing the good old pro evolution soccer series some years ago with my friends (what memorable tournaments I made!). Now a friend developer just released a nice game – ok is not 3d, but what matters is playability…! Here is the description, directly from his website: Sensational Soccer [...]

Oct 13th, 2006 | Filed under other games, soccer games

When I started to work seriously on indie games, my first choice went to Blitz3d (at those times Blitzmax wasn’t yet available). I made my first game USM with it. Luckily, after that I found PTK and never went back. Why? Read on… USM was a good product, considering was done in 5 months of [...]

Oct 10th, 2006 | Filed under general, indie life, winter wolves games

Today my copy of Galactic Civilization 2 (Galciv 2 for the friends) arrived. I tried the demo some weeks ago and was impressed about it so decided to buy it. I bought it as always from www.play.com because the price was quite lower than the one listed in their official website… After playing it for [...]

Oct 9th, 2006 | Filed under other games, strategy games

Yeah seems crazy but… today I wrote a small editor in VB for usm2! I save the data, as always, in CSV format so isn’t a big deal to read it from mac/pc transparently. Why I made that editor? because I’m making the interactive match of the game, and I wanted a flexible way to [...]

Oct 7th, 2006 | Filed under soccer games, winter wolves games