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I don’t want to post any “official dates”, but today I’m working on player transfer, and next week I hope to have done the “end of season” adjustments (players retiring, new youth squad players appearing, possibility for the coach to change team, and so on). I did a test run for the league – amazing, [...]
I’ve been playing (in my very little spare time while working on USM2!) the last game from Sid Meier’s, Railroads. At first my impression was very positive (well is still quite positive). But lately I found that the AI, which is in charge of moving the trains from one city to another, using the binaries [...]
Today I’ve been working on the load/save functions. For now I’ll just stick to .csv savefiles. That way I’ll be able to track bugs better than if I was using a normal binary save file. I thought the .csv format might be too slow, but actually, in debug mode (which is much slower than the [...]
Yes I can proudly say that! The USM2 match engine (at least for version 1.0) is done! that means that still need some testing, but you can play a match and see: scoring actions with multiple choices and different results based on your active player skills events like penalties, free kicks injuries and yellow/red cards [...]
There was a recent thread on indiegamer.com that saw Caspian complaining about the fact that he can’t find an indie “marketeer”. I want to write my 2 cents on that. What is an indie marketeer? that’s the first question you have to ask. Because except for sending out a PR, what else you can actually [...]




