USM2 beta? yes is getting closer!
Wednesday, November 29th, 2006 Posted in soccer games, winter wolves games | No Comments »I don't want to post any "official dates", but today I'm working on player transfer, and next week I hope to have done the "end of season" adjustments (players retiring, new youth squad players appearing, possibility for the coach to ...
Sid Meier’s Railroads
Saturday, November 25th, 2006 Posted in other games, strategy games | No Comments »I've been playing (in my very little spare time while working on USM2!) the last game from Sid Meier's, Railroads. At first my impression was very positive (well is still quite positive). But lately I found that the AI, which ...
Yet another USM2 update…
Tuesday, November 21st, 2006 Posted in soccer games, winter wolves games | No Comments »Today I've been working on the load/save functions. For now I'll just stick to .csv savefiles. That way I'll be able to track bugs better than if I was using a normal binary save file. I thought the .csv format ...
USM2 match finished!
Sunday, November 12th, 2006 Posted in soccer games, winter wolves games | No Comments »Yes I can proudly say that! The USM2 match engine (at least for version 1.0) is done! that means that still need some testing, but you can play a match and see: scoring actions with multiple choices and different results based ...
Indie “marketing”
Wednesday, November 8th, 2006 Posted in indie life | No Comments »There was a recent thread on indiegamer.com that saw Caspian complaining about the fact that he can't find an indie "marketeer". I want to write my 2 cents on that. What is an indie marketeer? that's the first question you have ...