Today I’ve been working on the load/save functions. For now I’ll just stick to .csv savefiles. That way I’ll be able to track bugs better than if I was using a normal binary save file. I thought the .csv format might be too slow, but actually, in debug mode (which is much slower than the final release mode) the game takes only 3-4 seconds to load/save a db with 25k players.
In any case I’ll let user change the size of database or which leagues to run in the game options. Also for now, as I already announced, no cups will be present in the initial v1.0 release. Of course as soon as v1.0 is on sale, I’ll start working on adding features in subsequent updates, which will be free for existing customers This kind of games (sports managements) are really huge to make, so I guess I’ll never run out of new things to add!
In the meanwhile, take a look at my title screen!