Archives

Archive for December, 2006

This 2006 was a very busy year for me. Many things happened. I managed to release two Magic Stones expansions, The Ice Queen and Haunted Mines of Vox. I updated some of my old games, adding new interesting features in Universal Boxing Manager, like the new search screen, retiring boxers, new young boxer appearing, and [...]

Haha sorry about the title and the enthusiasm, but… this has been a very long one!!! I still remember when I had the idea of making a sequel of my first shareware game ever, Universal Soccer Manager , expecially because wasn’t available on mac platform. I was strongly encouraged by several people, and I started [...]

Dec 21st, 2006 | Filed under soccer games, winter wolves games

…unfortunately YES! The CPU still cheats in PES6. Not in such bad manner as in the previous title, but still…! once you score a goal or two and are winning, your players will start to be affected from “total incapacity mode” disease. It means that will miss the most basic passes, goalscoring chances (in one [...]

Dec 14th, 2006 | Filed under other games, soccer games

As I wrote in this thread in my own forums, I’m evaluating the idea of charging a very small amount of money for each new Magic Stones quest, or maybe for 2 quests at once. Why this change? because I’m starting to realize that providing a “content update” like Magic Stones ones isn’t very viable [...]

Dec 9th, 2006 | Filed under indie life, roleplay games, winter wolves games

Good question… who wouldn’t want to buy him? So, talking about USM2 transfer… CPU-controlled team do them. Put players on sale. You can buy players now. Last step, CPU players that buys your players! I’m going to put that in the option “transfer difficulty”. Will mean how hard it is for your coach to buy/sell [...]

Dec 8th, 2006 | Filed under indie life, soccer games, winter wolves games