free thoughts of Winter Wolves Games programmer

New Magic Stones quests…

December 9th, 2006 Posted in indie life, roleplay games, winter wolves games

As I wrote in this thread in my own forums, I’m evaluating the idea of charging a very small amount of money for each new Magic Stones quest, or maybe for 2 quests at once. Why this change? because I’m starting to realize that providing a “content update” like Magic Stones ones isn’t very viable for me at this point.

When I see other devs, I realize that is very hard, since most prefer to just recycle the same engine (like Spidweb games for example) and add new content (art, characters, story, monsters, items) but they resell everytime as a new separate games. So far I had released 3 new quests for Magic Stones for free, but each one takes some amount of time because usually contains:

  • new enemy avatars - that means new art, description texts, statistics etc
  • new life/spirit avatars - those directly controllable by the user, that beside the above, requires also extra testing to ensure that the special attacks and leveling up works properly!
  • new quest - writing a new story, arranging the “path quest” with the various choices, testing each single battle to avoid making impossible ones (even at highest difficulty setting they should be all winnable)

So as you can see isn’t a “small update” like it happens in other games. I put a poll in forums, but I am definitely thinking that this is the only way I could continue to provide new quests in future :|

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