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Archive for 2007

It’s a while I’m not talking about other games, so today took a break from working to write a post about PES 2008. Unfortunately isn’t really a positive post… despite being overall a good soccer game, with the usual realism, it has one BIG problem… no, not the graphics everyone seems to complain about, but [...]

Dec 1st, 2007 | Filed under other games, soccer games

I finally started today to program the core of the game: the wargame part! I still have to define many ships and devices but in the meanwhile I thought to start programming this part, so I can get new ideas on what equipment would be more fun to implement. So I started to implement the [...]

Nov 1st, 2007 | Filed under strategy games, supernova 2: spacewar, tycoongames

Today added another feature to the game, which will be an important factor in the wargame part: it is ships’ turn rate. As I said before, the angle from which you hit the enemy will be important, since hits from the side or the back will do much more damage. So, beside moving your units [...]

Oct 23rd, 2007 | Filed under strategy games, supernova 2: spacewar, tycoongames

It’s a while since I last posted about Supernova 2′s development, but all is progressing quite well. I’m not sure however about the Christmas deadline anyway, I’m progressing fast, below is a work-in-progress screenshot of the technology screen, so you can see how it looks like: (click on the thumb to enlarge) it’s cool the [...]

I’ve yet changed another part of the game. Initially I thought of simply putting some default ships when a new battle starts, based on the values of the resource management screen. However today I realized that this would be crap, since everyone has some preferences in term of tactics and ships. So I’ve removed the [...]

Sep 29th, 2007 | Filed under strategy games, supernova 2: spacewar, tycoongames