TOD: class specific attributes and more
Tuesday, April 24th, 2007 Posted in roleplay games, tower of destiny, winter wolves games | No Comments »I did more experiments on the view of the game, I'm happy about the classic first person view, a la Dungeon Master, even if of course the gfx efforts will be more than a simple 2d topdown/isometric view. Call me nostalgic ...
Tower of Destiny: the Golden Giant Scorpion!
Monday, April 23rd, 2007 Posted in development screenshot, roleplay games, tower of destiny, winter wolves games | No Comments »Ok this is my first Photoshop mockup... isn't in-game screenshot yet. I just composed the image with the different "depth layers" I was talking before, and put one of the monsters I have already rendered, a big one, the Golden ...
After pool of radiance, a pool of heroes!
Thursday, April 19th, 2007 Posted in roleplay games, tower of destiny, winter wolves games | No Comments »LOL ok the post title is a bit crazy... but I got that suggestion recently from my forums that says: I have another suggestion though: what about a serie of "mercenaries" or heroes ? like in suikoden games. You have ...
Class leveling and more
Wednesday, April 18th, 2007 Posted in roleplay games, tower of destiny, winter wolves games | No Comments »I really want to make hard to level in my game. I always hated the japanese RPG in whose you level every 5 seconds of the game... ! :) I prefer the AD&D approach in which each level is a ...
Fewer classes, but defined better
Sunday, April 15th, 2007 Posted in roleplay games, tower of destiny, winter wolves games | No Comments »As someone suggested in my forums, perhaps is better if I have fewer classes to start with, but more difference between each other, more unique. He also suggested as example the fact that in many RPGs the Paladin is just ...




