free thoughts of Winter Wolves Games programmer

Archive for May, 2007

TOD: attributes

Wednesday, May 30th, 2007 Posted in roleplay games, tower of destiny | No Comments »

I finally finished the attributes screen. As you can see from the screenshot above, you have default values for each race, and you can assign up to 5 attribute points as you want. This way even a Ice Elf that ...

TOD: skills,deities and spells

Sunday, May 13th, 2007 Posted in roleplay games, tower of destiny, winter wolves games | No Comments »

Ok today I made my final decision about skills and spells. It will work this way: all races can be any class. some are more inclined to be casters than fighter, but they will be able to be good fighters anyway there will ...

TOD: difficulty levels

Friday, May 11th, 2007 Posted in roleplay games, tower of destiny | No Comments »

Talking with my customer/testers in forums, I've realized that there are basically 2 groups of people: those who like hard challenges, and are willing even to replay the game several times. They prefer less battles but higher difficulty for each battle, ...

TOD: final races decision!

Tuesday, May 8th, 2007 Posted in roleplay games, tower of destiny | No Comments »

Ok I made up my mind at last! The first episode of TOD will have only 3 races: human, ice elf and dwarf. Before you scream in horror continue to read: based on some users feedback, I decided to break away ...

Important Magic Stones 1.2.1 bugfix!

Sunday, May 6th, 2007 Posted in magic stones, roleplay games | No Comments »

Some mac users reported a problem with the recent Magic Shop addition: if the current druid was the first one in the list, on some mac systems once you exited the Shop, it was disappearing (druid from 2nd ...