TOD: skills
Saturday, June 30th, 2007 Posted in development screenshot, roleplay games, tower of destiny, winter wolves games | No Comments »Took a break from the map, and finished the skills screen. As you can see, there are plenty of skills to choose from :) You can re-roll the starting values, then fine-tune the skills you are more interested in, by ...
TOD: map done
Friday, June 29th, 2007 Posted in development screenshot, roleplay games, tower of destiny, winter wolves games | No Comments »I finally managed to make the map work! Everything seems to work fine. Zoom, pathfinding, fog of war. You can see a development screenshot below: you can see the fog of war in action. The icon in the center of the ...
TOD: map problems
Tuesday, June 26th, 2007 Posted in roleplay games, tower of destiny, winter wolves games | No Comments »So I've finally a working prototype of map. I'm proud of it, it has zoom in/out, pathfinding (with unpassable walls and doors), and fog of war (so as you discover it, some zones clear out). But - I have some ...
TOD: map decisions
Saturday, June 16th, 2007 Posted in roleplay games, tower of destiny, winter wolves games | No Comments »I had a bit of troubles recently, can't make my mind on what system to use for the map and in general for the game. I want to avoid long walking, as I already said. But at same time I ...
TOD: encounter!
Monday, June 11th, 2007 Posted in development screenshot, roleplay games, tower of destiny, winter wolves games | No Comments »I've taken a break from the spells - because I need first to "visualize" the game. I made a topview map, which went out quite good I think. The problem now is, how to display the main view? the first ...