free thoughts of Winter Wolves Games programmer

TOD: encounter!

June 11th, 2007 Posted in development screenshot, roleplay games, tower of destiny, winter wolves games

I’ve taken a break from the spells - because I need first to “visualize” the game. I made a topview map, which went out quite good I think. The problem now is, how to display the main view? the first person view? I made another mockup with photoshop using a background and some sprites that should be in the game, and looks like this:

tower of destiny encounter

I don’t think is bad: but I’m not sure if is clear, when playing. The graphic is a bit dark, but is obvious since is a dungeon. I hope that the visual is fine. The first line of monster is clearly visible, I think the problem is only in the 2nd line. In the other “dungeon crawler” games usually you have only one line of monsters so there isn’t that problem. I could do the same but I really liked the idea of having more “depth” in the battle, with close-combat first line and long-range 2nd line, similarly to what happens in Magic Stones.

Time to do some tests with this configuration now…!

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