Supernova 2: military power
Saturday, September 29th, 2007 Posted in strategy games, supernova 2: spacewar, tycoongames | No Comments »I've yet changed another part of the game. Initially I thought of simply putting some default ships when a new battle starts, based on the values of the resource management screen. However today I realized that this would be crap, ...
Magic Stones: Lost Temples Island beta
Sunday, September 23rd, 2007 Posted in magic stones, roleplay games, winter wolves games | No Comments »Today managed to finish the last expansion of Magic Stones, Beta release. It should be fairly stable, but as always if you want to try it, make a backup of your druid data just in case something bad happen :) It ...
Supernova 2: battle techs
Tuesday, September 18th, 2007 Posted in strategy games, supernova 2: spacewar, tycoongames | No Comments »I am starting to implement the battle, even if I didn't outline all the technologies yet. I want to visualize the battle first. I'll have some rock-paper-scissor rules, but I will also leave an open opportunity for the future. Let ...
Supernova 2: production
Saturday, September 8th, 2007 Posted in strategy games, supernova 2: spacewar, tycoongames | No Comments »Today I've made another important decision about this game. While making the technology screen, initially I thought to divide it into 2 parts, research and build. So you would first need to research the technology, and then build it. However ...
Supernova 2: technologies
Thursday, September 6th, 2007 Posted in strategy games, supernova 2: spacewar, tycoongames | No Comments »Ok after finishing the macro-resource management part, I am now doing the technology one. It will be interesting. Of course since I am not making a 4X game, the techs will all focus on the wargame part with a few ...




