Monthly Archives: September 2007

Supernova 2: military power

I’ve yet changed another part of the game. Initially I thought of simply putting some default ships when a new battle starts, based on the values of the resource management screen. However today I realized that this would be crap, … Continue reading

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Magic Stones: Lost Temples Island beta

Today managed to finish the last expansion of Magic Stones, Beta release. It should be fairly stable, but as always if you want to try it, make a backup of your druid data just in case something bad happen 🙂 … Continue reading

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Supernova 2: battle techs

I am starting to implement the battle, even if I didn’t outline all the technologies yet. I want to visualize the battle first. I’ll have some rock-paper-scissor rules, but I will also leave an open opportunity for the future. Let … Continue reading

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Supernova 2: production

Today I’ve made another important decision about this game. While making the technology screen, initially I thought to divide it into 2 parts, research and build. So you would first need to research the technology, and then build it. However … Continue reading

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Supernova 2: technologies

Ok after finishing the macro-resource management part, I am now doing the technology one. It will be interesting. Of course since I am not making a 4X game, the techs will all focus on the wargame part with a few … Continue reading

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