Monthly Archives: October 2007

Supernova 2: turn around

Today added another feature to the game, which will be an important factor in the wargame part: it is ships’ turn rate. As I said before, the angle from which you hit the enemy will be important, since hits from … Continue reading

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Supernova 2: more technologies

It’s a while since I last posted about Supernova 2’s development, but all is progressing quite well. I’m not sure however about the Christmas deadline anyway, I’m progressing fast, below is a work-in-progress screenshot of the technology screen, so you … Continue reading

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