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Archive for 2007

Today managed to finish the last expansion of Magic Stones, Beta release. It should be fairly stable, but as always if you want to try it, make a backup of your druid data just in case something bad happen It is a bit sad to announce the last expansion for this game, but 2 years [...]

Sep 23rd, 2007 | Filed under magic stones, roleplay games, winter wolves games

I am starting to implement the battle, even if I didn’t outline all the technologies yet. I want to visualize the battle first. I’ll have some rock-paper-scissor rules, but I will also leave an open opportunity for the future. Let me explain better The units will each have a special purpose and weapons. Scout ships [...]

Sep 18th, 2007 | Filed under strategy games, supernova 2: spacewar, tycoongames

Today I’ve made another important decision about this game. While making the technology screen, initially I thought to divide it into 2 parts, research and build. So you would first need to research the technology, and then build it. However I realized that wouldn’t make much sense, and would also be too much “micro-management” for [...]

Sep 8th, 2007 | Filed under strategy games, supernova 2: spacewar, tycoongames

Ok after finishing the macro-resource management part, I am now doing the technology one. It will be interesting. Of course since I am not making a 4X game, the techs will all focus on the wargame part with a few exceptions (maybe just a few techs to boost population growth, productions, and so on). Now [...]

Sep 6th, 2007 | Filed under strategy games, supernova 2: spacewar, tycoongames

I’m almost done with the empire resource allocation screen, which is the macro-management core of the game, but I am encountering a problem… take a look at the screenshot below (click to enlarge it): every “social class” has a PRIMARY and SECONDARY impact on the game, from the officers improving your ship accuracy and view [...]

Sep 1st, 2007 | Filed under strategy games, supernova 2: spacewar, tycoongames