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Archive for 2008

I never set myself any special goals, because I know I don’t need any extra motivation…being able to survive is enough But this time I wanted to. In my plans, I want to release 4 new games next year! It’s a very ambitious goal, but I think I can make it. They’ll be all sort [...]

Dec 29th, 2008 | Filed under adventure games, bionic heart, development screenshot
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Yes, the indie game website Gametunnel, in its popular Indie Games Of The Year awards, included my Supernova 2: Spacewar into the top5 simulation games of the year. While I think my game is more a wargame or a strategy game than a simulation, I’m still proud of have it included among the bests indie [...]

Today I finished the character generator for Spirited Heart, my upcoming hybrid adventure/RPG. To be more specific, I should say is a mix with make your own adventure gamebook and a RPG/Life simulation. There are stats, and there is a daily schedule. There will be various jobs, and you’ll be able to attend some specific [...]

The character creation of Spirited Heart, my new RPG casual game, is going quite well. You can see a screenshot on the side showing the character sheet (note: some skills might not be final yet). Of course, no absolete dice rolling! But rather a sort of interactive creation. You choose your starting race from human, [...]

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After successfully finishing Heileen even before the end of October, I resumed working on a project that I actually started before Heileen, but paused it while developing Supernova 2 and the latest visual novel. To simplify I could say that is a sort of Princess Maker or Cute Knight inspired game: but that wouldn’t be [...]