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Archive for March, 2008

Tomorrow is the 1st of April, and almost one quarter of this year has passed. Time flew very quickly for me -maybe because was working so hard to finish Supernova 2 (the final game should be ready very soon) and also pondering what to do after it. I have still a project on stand-by – [...]

I’m currently doing probably the most complex and difficult part of the game, that is balancing the two armies units types. Usually we have in normal games the also known “rock-paper-scissors” theme. For those that don’t know what it means, read this quote directly from Wikipedia related entry: “Combat or strategy-based video games often feature [...]

Ok now that the battle is working completely, I have to start doing a simple process, but long: assigning all the units statistics, weapons, armor, devices and so on. Simple because I’m only editing a spreadsheet, not writing complex C/C++ code (I’ll then import the values inside the game at runtime). Long, because even if [...]