free thoughts of Winter Wolves Games programmer

Supernova 2: unit balacing

March 6th, 2008 Posted in strategy games, supernova 2: spacewar, tycoongames, winter wolves games

Ok now that the battle is working completely, I have to start doing a simple process, but long: assigning all the units statistics, weapons, armor, devices and so on. Simple because I’m only editing a spreadsheet, not writing complex C/C++ code (I’ll then import the values inside the game at runtime). Long, because even if I plan everything “on paper”, of course when I test the data inside the game itself I always find that one side is more powerful than the other :)

I’m going to put emphasys on the fact that the Red Legion is more aggressive, has more damaging weapon and stronger armor, while on the other side, the Blue Army has more range of view / fire, faster and maneuvrable ships.

Some games solve the problem by having almost identical units from each side, but I think that while this ensure balancing, since in my game there isn’t going to be multiplayer, is better to have 2 very different playing styles based on which faction you choose ;)

Here I go, more time on my game spreadsheet…

Related Entries


Supernova 2: almost done!
Yes, the game is almost done! I'm currently finishing the tutorials screens, and doing some final cleanup and last-minute unit balancing. I'm also checking that the game at maximum difficulty is really...... (click title to view entry)

Supernova 2: battle turns
I finally started today to program the core of the game: the wargame part! I still have to define many ships and devices but in the meanwhile I thought to start programming... (click title to view entry)

Supernova 2: technologies
Ok after finishing the macro-resource management part, I am now doing the technology one. It will be interesting. Of course since I am not making a 4X game, the techs will all... (click title to view entry)

Supernova 2: production
Today I've made another important decision about this game. While making the technology screen, initially I thought to divide it into 2 parts, research and build. So you would first need to... (click title to view entry)

Sorry, comments for this entry are closed at this time.