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Archive for September, 2008

So I found the time to do shit small quest and update the game too. Now the damage calculation during the battles is much more “reliable”. I mean, less use of random numbers, and also you can now see an estimate damage before attacking a enemy, so you can plan your strategy better. I think [...]

Sep 24th, 2008 | Filed under magic stones, roleplay games, winter wolves games

Is amazing thinking that I’ve started to be indie dev 5 years ago! Time really fly! To celebrate it, I’m preparing a small surprise: a mini quest for Magic Stones free of course. Don’t expect a full quest like the previous one, but hey, it’s free, so don’t complain! On other news, I’ve started working [...]

Sep 22nd, 2008 | Filed under indie life, magic stones, roleplay games, winter wolves games

Hope my english is good enough to talk about this! (no worries, the final game will be proof-readed and edited by a native english speaker!). One of the major complaint I got for Summer Session was that it was sexist,shallow, and such. I don’t agree of course, even if I didn’t write that game myself. [...]

Sep 13th, 2008 | Filed under adventure games, heileen, tycoongames

I’m at chapter 4 of the game. I plan to have 10 chapters total, for a very LONG game Now I’m thinking about the various endings. Better have many of them? I mean, the more, the better? or would be better fewer ones, but with the story that really branches out? Let me try to [...]

Sep 2nd, 2008 | Filed under adventure games, heileen, tycoongames, winter wolves games