So in theory by mid-march my new game should have been finished. And it is. The problem is that I wrote a big part of the story (the love/relationship scenes, so the most important) into my own native language, italian. I then handled them to a “translator” so she could deliver me the final texts in time for mid-march.
The result was disastrous. A translation so poor that I would have done much much better myself alone. So, I had no choice but ask another translator (a REAL one this time) to proofread again the texts, resulting in a delay of 1-2 weeks. At this point I think the game will be ready by first days of April.
Some of you might have noticed recently I switched to more casual/simple games. But fear not! I am working also on another game, similar to Magic Stones, called “5 Elements: The RPG Card Game”:
for now I’m still in the planning stage, but I can reveal some features:
- 5 elements that influence the whole game (units and spells): fire, air, nature, death, life. Your initial choice will reflect into the kind of units you can train during the game.
- you’ll create your commander choosing from three types: Warlord, Wizard and Marksman. Each type will unlock some extra powerful leveling options for your units
- several “race packs”. Initially the game will be shipped with only the human race, but I’ll release extra packs containing new cards with new races (amazons, dwarves, etc)
- leveling avatars. The cards all start based on one of the three archetypes: melee, magic and missile. Each base archetype can evolve after level 4 into a more powerful unit, picking an element. Then after the units reach level 15, can evolve into an even more powerful unit.
- I have planned 48 unique units for each race. A unit, different from magic stones, will have a full set of skill and attack options, like a real RPG character.
Ok I think that’s enough to wet your appetite