The outdoor dungeon
July 2nd, 2009 Posted in development screenshot, roleplay games, tower of destiny, winter wolves games
The screenshot in this page shows the “dungeon crawler engine” I’m going to use. As you can see it can render well even outdoors
Of course, it is not a last-gen engine with shaders and stuff, but what is important is that is built in a way so that I can develop the game very quickly!
Based on a mix of python and C++ (with PTK support), is extremely powerful because lets me change stuff on the fly and just hit a key to reload it – no need to restart from scratch everytime
So far I didn’t manage to create a decent-looking forest, but maybe will retry again. Meanwhile, the city town is looking cool, and with a few dynamic lighting placed correctly and a night theme it could look much more scary than in that screenshot.
I have already the story and characters in mind, but I don’t want to reveal too much. It will be something different from the standard RPGs anyway





2 Responses to “The outdoor dungeon”
By sake-bento on Jul 5, 2009
Wow! That looks really cool. This looks like it’ll make for a very interesting game. ^o^
By admin on Jul 6, 2009
thanks, I posted some more screenshots and a video in my forums as well:
http://www.winterwolves.net/viewtopic.php?f=12&t=778