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Archive for August, 2009

Well, more like “running with a girl”. Indeed Clara is a very sporty girl, and to win her heart you’ll have to keep her pace I just got some events for Clara and Marian and I can feel the game is already taking shape. I should use schedulers more often, since they’re great fun, add [...]

Aug 31st, 2009 | Filed under adventure games, the flower shop, tycoongames

Yep, that’s the title I’ve come up with for Heileen 2. I remember there was an old game called Hands Of Fate, and I thought would be a good sub-title for Heileen 2, since the game largely deals about the tarot cards, and concepts like “shape your own destiny” and so on. A friend of [...]

Aug 30th, 2009 | Filed under adventure games, heileen, tycoongames
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While I wait for the final release of ElimiNation, I have time to tease you with some more screens from Heileen 2. First one shows a very angry Ebele, under a beautiful sunset. Choosing to set the game in a tropical island was a very good one, since there will be really some nice backgrounds. [...]

Aug 24th, 2009 | Filed under adventure games, heileen, tycoongames

The strategy/wargame Elimination (done in collaboration with Phelios) is getting in the final test phase. Everything was going smooth, until the programmer attempted to do the Mac build. As always, something was crashing But after two days the mysterious bug was found ( a problem reading text file because of the different ascii code used [...]

Aug 21st, 2009 | Filed under ElimiNation, strategy games, tycoongames
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I’m currently working on getting the first game Heileen to work on xBox Indie Games and iPhone. I just started the port to XNA and is coming out nicely even if I’m just at the beginning I haven’t started looking ath the iphone yet because there’s an additional problem on that platform: the screen size, [...]

Aug 13th, 2009 | Filed under adventure games, heileen, indie life, tycoongames
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