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Archive for September, 2009

I managed to do a very simple “special effect” in Renpy, but I’m so enthusiast that I want to post it in my blog! look below: Nothing special as you can see, but still better than just showing the card with no effect at all. In this case, based on my choice during the dream, [...]

Sep 21st, 2009 | Filed under adventure games, development screenshot, heileen, tycoongames

First of all some stats on Heileen 2 so far: The game contains 3862 screens of dialogue. These screens contain a total of 34649 words, for an average of 9.0 words per screen. The game contains 41 menus. almost 35k words isn’t bad at all. Considerin I’m only doing “step3″ of the dreams with the [...]

Sep 20th, 2009 | Filed under adventure games, development screenshot, heileen, tycoongames
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I just finished writing the beginning of chapter 3 of Heileen 2. In a subplot branch you can be saved by what is defined as “Deus Ex Machina”. A sort of divine intervention, something beyond the human possibilities, that saves you from a desperate situation. This is actually also an ending, the PRIDE one. Exactly, [...]

Sep 16th, 2009 | Filed under adventure games, development screenshot, heileen, tycoongames

No, this isn’t yet another post about a certain website. It’s a post about the last piece I wrote of Heileen 2, my upcoming visual novel. Indeed in this part, during one of her dreams, for the first time Heileen sees a mysterious figure who is dressed like a pirate… A recurring theme through the [...]

Sep 11th, 2009 | Filed under adventure games, heileen, tycoongames

I’ve decided to do a small 1.0.2 update today, fullversion only (you won’t see the changes in the demo). What I changed is adding an EASY MODE, so everyone will be able to play the game at their own difficulty. The normal mode is how the game was, nothing changed. In the easy mode instead [...]

Sep 9th, 2009 | Filed under roleplay games, spirited heart, winter wolves games