Development diary of Celso Riva

Archive for September, 2009

Renpy SFX

Monday, September 21st, 2009 Posted in adventure games, development screenshot, heileen, tycoongames | No Comments »

I managed to do a very simple "special effect" in Renpy, but I'm so enthusiast that I want to post it in my blog! look below: Nothing special as you can see, but still better than just showing the card with ...

Some stats & staying focused

Sunday, September 20th, 2009 Posted in adventure games, development screenshot, heileen, tycoongames | 2 Comments »

First of all some stats on Heileen 2 so far: The game contains 3862 screens of dialogue. These screens contain a total of 34649 words, for an average of 9.0 words per screen. The game contains 41 menus. almost 35k words isn't bad at all. ...

Deus Ex Machina

Wednesday, September 16th, 2009 Posted in adventure games, development screenshot, heileen, tycoongames | No Comments »

I just finished writing the beginning of chapter 3 of Heileen 2. In a subplot branch you can be saved by what is defined as "Deus Ex Machina". A sort of divine intervention, something beyond the human possibilities, that saves ...

The Pirate Bay

Friday, September 11th, 2009 Posted in adventure games, heileen, tycoongames | 2 Comments »

No, this isn't yet another post about a certain website. It's a post about the last piece I wrote of Heileen 2, my upcoming visual novel. Indeed in this part, during one of her dreams, for the first time Heileen ...

Spirited Heart – go easy on me!

Wednesday, September 9th, 2009 Posted in roleplay games, spirited heart, winter wolves games | No Comments »

I've decided to do a small 1.0.2 update today, fullversion only (you won't see the changes in the demo). What I changed is adding an EASY MODE, so everyone will be able to play the game at their own difficulty. ...