Everyone seems to love the new style, and I’m a bit relieved since it was a bit a risk to move away from manga style (even if many said that Heileen was a mix between manga and american comics).
Note that I will still make manga games too in future, but I also wanted to try a more realistic / comic style.
Especially since in that style women looks better IMHO 😀
Click on the image on the left to zoom in and look at the colors… only at the colors, eh! 😉
I played with saturation level based on suggestions of Jake, and indeed seems that it looks better to me too. I wanted to obtain a sort of comic look, but before the image was less saturated than the one I posted above, and while was ok for a printed comic I think this new version fits more a computer game.
That’s just an example of what kind of fanservice you can expect from this series – yes, if things go well I plan to make a series of games. Another decision I had to take, which scares me, is to have multiple artists work on each “episode”.
Like in comic books, where each episode would be drawn by a different artist. I had to take this decision if I wanted to release each episode at 4-5 months of distance, rather than 1 year 😐
I hope players will understand my motivations!
Regarding art, if I had the money I would make all my games looks like the picture on the right: that’s a new screenshot from Planet Stronghold game, probably the most expensive I’m making so far in term of art and coding (and I hope it will do well!).
Just for fun, I also wanted to post an image of one of my first games as indie: Universal Boxing Manager (see below).
Ok, it’s true that simulation/strategy games usually don’t need great art, however is fun for me to see how I started, and how the quality of the art in my games changed (in better of course!) over the years… 🙂