Everyone seems to love the new style, and I’m a bit relieved since it was a bit a risk to move away from manga style (even if many said that Heileen was a mix between manga and american comics).
Note that I will still make manga games too in future, but I also wanted to try a more realistic / comic style.
Especially since in that style women looks better IMHO
Click on the image on the left to zoom in and look at the colors… only at the colors, eh!
I played with saturation level based on suggestions of Jake, and indeed seems that it looks better to me too. I wanted to obtain a sort of comic look, but before the image was less saturated than the one I posted above, and while was ok for a printed comic I think this new version fits more a computer game.
That’s just an example of what kind of fanservice you can expect from this series – yes, if things go well I plan to make a series of games. Another decision I had to take, which scares me, is to have multiple artists work on each “episode”.
Like in comic books, where each episode would be drawn by a different artist. I had to take this decision if I wanted to release each episode at 4-5 months of distance, rather than 1 year
I hope players will understand my motivations!
Regarding art, if I had the money I would make all my games looks like the picture on the right: that’s a new screenshot from Planet Stronghold game, probably the most expensive I’m making so far in term of art and coding (and I hope it will do well!).
Just for fun, I also wanted to post an image of one of my first games as indie: Universal Boxing Manager (see below).
Ok, it’s true that simulation/strategy games usually don’t need great art, however is fun for me to see how I started, and how the quality of the art in my games changed (in better of course!) over the years…