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Archive for March, 2010

This is a question that has been spinning in my head since I started writing Vera Blanc’s game. You might say that the answer is obvious since is a detective game: it MUST be realistic. However, you also know that is a mystery / detective game, with a solid mythology background which picks the most [...]

Yep, finally the voiced version of the game is out, after almost 3 months of delay you can find more info and download the voiced demo at the official page Everyone that bought the game before can simply log-in to my server (not BMT one) and redownload it. The link is on the purchase email [...]

Mar 18th, 2010 | Filed under adventure games, heileen, postmortem, tycoongames

As you might know reading my tweets, in my upcoming game Vera Blanc: Fullmoon I am going to have LOTs of “minigames”. They became very popular recently, especially on casual games portals, so I decided to give it a try too. I must admit they work very well to increase the replayability and the immersion [...]

More and more developers I know are going to move online-only (some have already). But what are the key differences of online vs offline games, both from the developer and the user point of view? This is what I gathered so far. If anyone has any comments/suggestion, is welcome. Online Pros: As developer, you basically [...]

Mar 9th, 2010 | Filed under antipiracy, development tricks, general, indie life, other games

I’m working on the “main game loop” of Vera Blanc right now. There’s a first “introduction” part where you get to know your powers, the setting of the investigation, and meet a few characters. Then after a shocking encounter (which I won’t reveal since I don’t want to spoil the game!) the game will enter [...]