<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Online vs offline games</title>
	<atom:link href="http://www.winterwolves.net/blog/2010/03/online-vs-offline-games/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.winterwolves.net/blog/2010/03/online-vs-offline-games/</link>
	<description>Development diary of Celso Riva</description>
	<lastBuildDate>Thu, 09 Feb 2012 06:18:21 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.3.1</generator>
	<item>
		<title>By: admin</title>
		<link>http://www.winterwolves.net/blog/2010/03/online-vs-offline-games/comment-page-1/#comment-440</link>
		<dc:creator>admin</dc:creator>
		<pubDate>Sun, 14 Mar 2010 08:49:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.winterwolves.net/blog/?p=626#comment-440</guid>
		<description>Yes there are much higher running costs of course, but depends on the kind of online game. There are several types, from browser MMO to full client / server.
I think is true mostly for technical/support. For server, the prices are so low that anyone running a business can afford a dedicated server (they range from $59 to $150-200 a month which isn&#039;t much when you have a business).
Also if you have bandwidth problems is good becaues means you have lots of traffic and usually paying customers, so that&#039;s a good problem to have ;)</description>
		<content:encoded><![CDATA[<p>Yes there are much higher running costs of course, but depends on the kind of online game. There are several types, from browser MMO to full client / server.<br />
I think is true mostly for technical/support. For server, the prices are so low that anyone running a business can afford a dedicated server (they range from $59 to $150-200 a month which isn&#8217;t much when you have a business).<br />
Also if you have bandwidth problems is good becaues means you have lots of traffic and usually paying customers, so that&#8217;s a good problem to have <img src='http://www.winterwolves.net/blog/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Ren</title>
		<link>http://www.winterwolves.net/blog/2010/03/online-vs-offline-games/comment-page-1/#comment-438</link>
		<dc:creator>Ren</dc:creator>
		<pubDate>Thu, 11 Mar 2010 20:46:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.winterwolves.net/blog/?p=626#comment-438</guid>
		<description>I&#039;m wondering, though - you say that on-line games are much more profitable because you can essentially milk your customers for much longer, and periodically.
But don&#039;t you have to pay the artists that make you the new content every week, the service that lets you run servers to host your game, the people ensuring that these servers work properly, the people giving technical support...</description>
		<content:encoded><![CDATA[<p>I&#8217;m wondering, though &#8211; you say that on-line games are much more profitable because you can essentially milk your customers for much longer, and periodically.<br />
But don&#8217;t you have to pay the artists that make you the new content every week, the service that lets you run servers to host your game, the people ensuring that these servers work properly, the people giving technical support&#8230;</p>
]]></content:encoded>
	</item>
</channel>
</rss>

