Monthly Archives: September 2010

How to be an indie and retain your sanity

This is somewhat of a funny post, but there’s truth in it, I assure you 🙂 What I’m talking about? I’m talking about how not to lose motivation or get “burned”. Getting burned is really more common than what you … Continue reading

Posted in development tricks, general, indie life, marketing tips, other games | Leave a comment

Planet Stronghold status of development – September 2010

I thought about writing each month a sort of mini-development diary about what is the current status of my upcoming RPG sci-fi game “Planet Stronghold”. I know it’s not the end of September yet but I am so busy recently … Continue reading

Posted in development tricks, general, indie life, planet stronghold, roleplay games, winter wolves games | 6 Comments

Why you shouldn’t compare adventures with other kind of games

Was talking by email with Dave Gilbert of WadjetEyeGames yesterday about some complaints from players for the length of story-based games like adventures or visual novels. Some would say that for $20 they expected at leat 8-10h of “gameplay”, since … Continue reading

Posted in dating sims, development tricks, general, indie life, marketing tips, mystery / detective games, online games, Vera Blanc | 4 Comments

How all indie developers can get their games on Steam

Today was talking with some other developer friends about a “hot topic”. Steam, and the difficulty to get in it. If you’re an indie developer, at least once in your life you got a forum/post comment saying “you should get … Continue reading

Posted in general, indie life, winter wolves games | 4 Comments

What is a “casual RPG”

As you probably know, I’m working on a RPG game called “Planet Stronghold”. I am trying to do something slightly different with this RPG. I would even dare call it “casual RPG”, since it misses some of the classic “hardcore” … Continue reading

Posted in development screenshot, roleplay games, tower of destiny, winter wolves games | 6 Comments