As those who follows me and Sakevisual on twitter already know, Winter In Fairbrook beta was released about two days ago.
You can find out more about the game and download the beta version on the game official page: http://www.winterwolves.com/winterinfairbrook.htm
Earrings: gold and silver earrings,
Rings: Diamond Rings,
Birthstones Jewelry: Birthstones by month.
You can also pre-order the game if you want to buy it – the game is already quite stable, and a few minor bugs/typos were already fixed in those two days thanks to the wonderful feedback of some early purchasers. Thanks again for all the help, it will let us make better games!
While I didn’t set a specific date for the final release I don’t think there’s much more to wait, probably a week maximum to check that there are no more typos/bugs, but that’s it. And don’t worry, this time I learned from my previous games and made the game much easier than Always Remember Me (though the last version of that game is a bit easier as well)!
The making of Winter In Fairbrook
It was a pleasure to work with Ayu Sakata and Beatriz García in the first title, who initially was simply called “The Flower Shop”, but later we used “Summer In Fairbrook” to differentiate between it and the sequel.
The game was very well received back in January/February 2010 (seems so long ago to me!) and so when in the Summer 2010 I read on twitter that Beatriz García was out of work for the month of July, I immediately asked her if was interested in doing the art for the sequel (it was kind of a rhetorical question since she repeatedly said she would love to work on another game with that setting). This time though, we decided to have a female main character, Natalie. Even if the game can be played as stand-alone, it shares many characters and continues some plots from the first title so… the best is to play both!
So I was saying, during July 2010, the art production of Winter In Fairbrook started. If I remember correctly, I got all the art finished around December/January. Beatriz García had some personal issues, so she didn’t work as fast as she is doing recently. And then was the turn of Ayu to have bad luck! While coming back from a convention in June had a car accident, and other various real-life issues.
I’m not saying this to criticize them, not at all (they’re both my friends), but to show to everybody who thinks that making a visual novel / dating sim (or any indie game for that matter) is really simple and quick how it is in reality. Unfortunately, bad stuff happens and it can really delay a game release considerably. I can say we wanted to get the game out by the Summer, but for a reason or another it wasn’t ready until now!!
We’re sorry for the delay, but I hope you’ll think it was worth the wait! Personally I love the setting, the art, the writing, and the general mood of the game. The ending romance scenes are really cute and full of good feelings.
I can say that it’s really the perfect title to play during Winter and Christmas Holidays, so if you’re thinking about an original gift for someone… think about this