This year was a bit of a rough year for me (though obviously, it could be MUCH worse in general!). The main problem was all the events that happened in real life, and that influenced this year releases (or lack of).
The year is not yet over: but if I compare it with previous years, in 2012 by now I was about to release Loren’s expansion after releasing the main game. In 2011 I had already finished Planet Stronghold, and other cool games like Always Remember Me.
Sadly, it seems that this year I’m going to miss the “release of a new RPG” milestone
Anyway, the future looks brighter! Read below.
Nicole status – almost done!
Nicole seems very close to completion: I have all boys route finished and the mystery path done by 60-70%. There are still several scenes missing, and also some art, but I think worse case in October the game should be out with all the promised content and gameplay changes (if you’re curious check my forum thread here: http://www.winterwolves.net/viewtopic.php?f=39&p=19101#p19101).
Yesterday I also got all the backgrounds for Roommates! Even if I’m considering adding a couple more. The new “steamy beach sex scenes” (which aren’t porn, but very hot!) are at good point too, about halfway done. If things go as planned it could be out around Christmas or early next year
Undead Lily and the return of CCG
There has been a recent interest/return of CCG, which stands for Collectible Card Games. I also have some cool memories of one of the first games I made, several years ago, called Magic Stones, which was indeed a sort of mix between a RPG and a CCG.
Together with Roommates writer (who will write Undead Lily too) we started brainstorming the creatures list for Undead Lily.
There are going to be 12 base creatures for the 6 elements, plus other cards (spells and some extra combo creatures). Writer counted 114 different creatures cards, so there should be a good variety!
Some of the creatures include: Griffon, Harpy, Mermaid, Shark, Ifrit, Salamander, Giant Mole, Purple Worm, Tree-ent, Giant Ant, Ghouls, Vampires, and more. I’ll post more previews as I get them.
Obviously I’m talking about a game that will be out not sooner than next year Summer or later
Seasons Of The Wolf update
This week for various reasons was unable to work at all on SOTW, but I plan to get back on it next week. I was planning to have a sort of battles preview at end of month but that probably won’t be possible, since I want to redesign a bit the skills, adding a few more variety. In practice now there are 5 skills each, with 3 degree of power. So you could say 15 skills each character, but in practice is 5 unique skills each one with 3 power variants.
I was thinking instead to eliminate the various power levels, or use them only for non-scaling skills. For example, if we take two healing skills:
A) Healing Balm – heals 30% of character’s total HP
B) Minor Heal – heals target character by 25HP
For B we could have Major Heal that heals 50HP, while for A, as the character HP increases (presumably by leveling up) the spell power will automatically increase.
The writing and art production is going well, and I think that for sure in October I should be able to show something (sort of alpha version, to get feedback on the battle system changes).
Speaking about RPGs, in case you don’t know, recently Valve Greenlit a lot of games, and for the first time my RPG Loren Amazon Princess is around rank 85-86 in the top100. Still a long way to go, but now would be a good moment to vote for it using the link below:
No need to say that getting a game on Steam would mean I could afford to invest a lot more in my games, making them even better