Monthly Archives: January 2014

Game development is a puzzle game

Rebecca will help you train to keep in shape…! (from Planet Stronghold 2) Game development feels like a puzzle game to me. How? Simple, let’s consider one of my games. How many roles/elements are needed to make one? Let’s try … Continue reading

Posted in development screenshot, development tricks, game design, general, indie life, marketing tips | 5 Comments

A stressful week, but it’s over :D

The twins Shea & Althea relaxing with a hot bath in Seasons Of The Wolf I admit I’d like to be there with Shea & Althea right now. Here outside is freezing, and I really could use a hot bath … Continue reading

Posted in game design, indie life, iPhone & iPad, roleplay games, Steam | Leave a comment

Loren now on Steam, more iOS games and upcoming releases

Queen Karen sitting on her throne is giving a friendly warning to Steam users! 😉 A Steamy January Lots of things to talk about! First of all, in case you missed it (but how? I posted everywhere on the net! … Continue reading

Posted in iPhone & iPad, loren the amazon princess, otome games, roleplay games, Seasons Of The Wolf, Steam | 12 Comments

Some of my games available for iOS!

The popular Tom Shatz showing his face on my iPad mini! 😉 One of the first surprises of this year (and we’re just starting!) is the availability of many of my games for iOS, ported by a very good coder/friend … Continue reading

Posted in development screenshot, development tricks, iPhone & iPad | 12 Comments

2014: New Year Plan

My cat Mirtillo sleeping in an unusual way 😀 2014! Happy New Year! I’m going to change completely my way of working. From now on, I’ll only make games in my native language, Italian. Heh, good joke uh? 😀 The … Continue reading

Posted in dating sims, development tricks, game design, general, indie life, life simulation, otome games, pets, roleplay games | 4 Comments