First of all, the first Heileen game is now out on Steam for only $5.99. Go get it now:
Existing customers can redeem a Steam key as always on this site:
One of the best advices I could give to new indies that are just starting would be: try to do something different. I generally don’t innovate too much myself, but only because I have already an established following and in general I prefer to improve my games step by step. Innovating can lead to successes but also flops, and having already spent months/years in the past trying to experiment new ideas without success I’m always very prudent 🙂
Anyway, I’ve been thinking a lot recently, and while of course story-based games will always remain my main focus, I was thinking also about doing other non-story based games, or games where the story has a secondary importance.
This has nothing to do with the difficulties I’ve been having recently managing writers, but more about myself and my personal/professional growth. I want to try something different 🙂
No real plans yet, but know that sometimes in future (not sooner than next year) you might see different kind of games too. Of course not FPS or platformers, but maybe something like strategy / wargame or simulations / management. For now is just an idea though. I might do also some smaller games first to test the waters.
Seasons Of The Wolf update
Meanwhile, coding on SOTW is still going steadily. I am currently at chapter 10, and the second Act lasts until chapter 13 included, so about halfway coding it.
I think the second Act is rather fun to play, introduces all the remaining characters (though some will join the party only at the end of it) and has some interesting personal quests: Riley, Krimm and Chalassa’s ones. The personal quest were particularly fun to design for me because they are a sort of flashback, so I strip the character of their current possessions (to be regained later) and “downgrade” him/her to a lower level, but I let the player pick the skills before the quest and give a predefined pseudo-random equipment. Is a sort of puzzle RPG, and I’m sure Nightmare players will curse me several times playing it 😉
I had some small delays on artwork, so at this point I won’t be able to meet my self-imposed deadline of mid-June. But even without those delays, I think I underestimated the amount of work I had to do on the battles, so I think I won’t be finished with Act2 before the end of the month!