Monthly Archives: December 2014

2014 the year… of change

Reading back the previous end of year post, I can’t stop thinking how things have changed so rapidly for me. This is probably the biggest “problem” of being indie: things change at lightning speed, for good but also for bad! … Continue reading

Posted in game design, general, indie life, iPhone & iPad, marketing tips, postmortem, queen of thieves, roleplay games, Seasons Of The Wolf, Steam, strategy games | 13 Comments

Merry Christmas And Happy New Year!

My dog Skipper wishes you Merry Christmas! First of all, I want to wish you a Merry Christmas and Happy New Year! Second, like every year, I’m running a promo sale with 50% discount on all games (except Seasons Of … Continue reading

Posted in general, indie life, promo sales | 8 Comments

small indies growing…

Otello has found a comfortable (?) place in the bathroom…! Today’s blog post is a bit different. I want to talk about a side-effect of when small indies grow 🙂 Back in 2007-2008, I was doing some “research” on indie … Continue reading

Posted in development screenshot, development tricks, general, indie life, queen of thieves, strategy games | 6 Comments

PSCD – meet Lucius

It’s time to talk about the first robotic male love interest of my games! Before, there was only the female Tanya of Bionic Heart that was an android, but she was more human-like. Instead Lucius looks like… a real robot, … Continue reading

Posted in development screenshot, Planet Stronghold: Colonial Defense, queen of thieves, sneak peek, strategy games | 5 Comments