Amber’s Magic Shop officially out!

First of all, public service announcement: after a month of very intensive testing, my dating sim with optional crafting gameplay Amber’s Magic Shop it’s finally out!

You can download a demo and get more info at the game’s official page: http://winterwolves.com/ambersmagicshop.htm

As usual, if you buy from my site you’ll also get a free Steam key once it’s out there (not sure yet when, but should be in the next months). A mobile version is also planned and should be out probably around June on Android, followed by the iOS version later.

Gameplay and prototypes

Today I also wanted to talk a bit about what I’ve learned in the past months. As you know I like to try different things. This lead to two “experiments”: Queen Of Thieves’ randomized missions, and Amber’s Magic Shop crafting simulation.

While I know many people who liked both games gameplay, I am the first to admit that the result was less fun than I originally planned. Talking with people in forums and other devs, I think I found some basic mistakes I have done:

  • First of all, for both games I had the story written BEFORE the gameplay, and that forced me to tweak the gameplay based on the story and not the opposite
  • I didn’t really make any prototype for both games. I did one for the combat of Queen Of Thieves, but not for the whole “robbery missions” thing. Doing prototypes is essential to know if a game is fun or not early during development
  • Last but not least, I don’t enjoy particularly sim games. I mean I like playing them, but I’m not obsessed. My tastes have also changed with age: when I was 20 years old I remember playing very long games with Civilization (can’t remember which version was). Nowadays? I can barely play for a few hours. While for example I played a lot games like Horizons: Zero Dawn, starting the final battle at level 44… 😀

The conclusion I can draw from those observation is simple: if I decide to try again doing a game with more different gameplay, I should really either have a beta prototype to get early feedback from players, or at least code it myself first, and then worry about the story later. Otherwise, the final result it’s never going to be as good as it could have.

For VN/RPGs the thing is different, since you can tweak the battles as you play/read the story, that’s what I did both with Loren and SOTW, and both games are the ones which got more praises for gameplay. Same thing for PSCD, which probably has the best gameplay of all my games (unless you really hate card games…!).

In summary any kind of game that has a story mixed with combat/fights at certain key point of the story it’s safe to do for me. For other kind of games, I really need to try a different approach, to have a better final result 🙂

Last but not least, Love Bites coding/playtesting is progressing well. Below you see a fun scene where Brandon tries to invite Viktor to dance 🙂

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7 Responses to Amber’s Magic Shop officially out!

  1. Nierty says:

    I really liked from idea about the poly routes, but i wanted two male and Amber or Two female and Amber. But I’ll play this, the game looks great.

    And please make a Dlc with route for somes others characters
    And, Thanks for hard work.

    • Alex says:

      Oooh, there’s no game WW has made that deserve a proper DLC ….scratch that! Sequel than Amber’s Magic Shop.

      🙂 Absolutely love the characters here, the paths, the art, the music the ….well, pretty much everything..

      Since the artist isn’t available, I guess that would be pretty difficult (unless we help Jack come up with a million (insert currency) to bribe Shiver M ….or kidnap said artist and lock him up in Jack’s cellar.

      Said it so many times, but 🙂 Amber’s Magic Shop is my favourite WW game to date

      • admin says:

        Hehe doing a DLC for this game might be a bit difficult indeed! Anyway, Amber might still return in some future games 😉

  2. bloodyrose says:

    Is there a walk through for this game?

    • admin says:

      You mean for the crafting part? In forums there are some people who posted tips while beta-testing it 🙂

  3. Bloodyrose says:

    Oops I wasn’t clear lol I wanted to know if there is any walk through for certain love interests lol.

    • admin says:

      There’s no need, if you play in VN mode, endings are determined only by your final alignment (dark/light)

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