Development diary of Celso Riva

Archive for the ‘adventure games’ Category

The revenge of point’n'click adventures

Monday, August 9th, 2010 Posted in Vera Blanc, adventure games, indie life, mystery / detective games, planet stronghold, roleplay games | No Comments »

I've always loved point'n'click adventures, of all kinds. First person view, or 3rd person (with the characters walking on the screen). Unfortunately I've never been able to make one, because they are probably the kind of game that require most art ...

Simulate my life, please

Wednesday, August 4th, 2010 Posted in adventure games, development tricks, indie life, marketing tips, roleplay games, simulation games, tycoongames, winter wolves games | No Comments »

Of my upcoming games, there's basically no "pure-VN" game. Flower Shop spin-off will have mini and meta games (more details in the coming weeks), and the other two otome game projects will have all a dating sim / life sim ...

Making story-based MMOs ?

Monday, July 12th, 2010 Posted in adventure games, antipiracy, bionic heart, development tricks, general, indie life, online games, planet stronghold, roleplay games, winter wolves games | 4 Comments »

It sounds impossible, doesn't it? While talking with some other developers last day, it appears clear that to survive in the struggle that is happening right now in the shareware games (in which we are seeing the return of middlemen, cutting ...

Flower Shop spin-off

Wednesday, June 2nd, 2010 Posted in adventure games, development screenshot, sketches, the flower shop, winter wolves games | 4 Comments »

I can officially announce that the original team (me, Ayu Sakata and M.Beatriz Garcia) started working on a spin-off of The Flower Shop :) I call it spin-off and not sequel because, even if you'll re-encounter several characters from the first ...

Breaking the rules

Monday, April 12th, 2010 Posted in adventure games, general, indie life, mystery / detective games, winter wolves games | 2 Comments »

I had what I think a great game idea last week. It does break the common rules of narrative / games, so that's why I think it's cool :) Basically, it's a story told from three different perspectives. Three women, three ...