Development diary of Celso Riva

Archive for the ‘the flower shop’ Category

Flower Shop spin-off

Wednesday, June 2nd, 2010 Posted in adventure games, development screenshot, sketches, the flower shop, winter wolves games | 4 Comments »

I can officially announce that the original team (me, Ayu Sakata and M.Beatriz Garcia) started working on a spin-off of The Flower Shop :) I call it spin-off and not sequel because, even if you'll re-encounter several characters from the first ...

Flower Shop released + making of

Saturday, January 30th, 2010 Posted in adventure games, postmortem, the flower shop, winter wolves games | 3 Comments »

First of all, in case you don't know, the game is now out! You can get more info at the official page here: http://www.winterwolves.com/theflowershop.htm Then I want to give a brief background history on this game in case someone is interested. ...

Moving forward with Flower Shop and Planet Stronghold

Wednesday, January 6th, 2010 Posted in adventure games, development screenshot, planet stronghold, roleplay games, the flower shop, tycoongames, winter wolves games | No Comments »

The Flower Shop game is near completion. The farming sim is 100% done, and the game is being tested. Fixed some minor typos, and adjusted some gameplay elements, but in practice we're waiting for 3 missing backgrounds and the beautiful ...

success and failure

Thursday, December 31st, 2009 Posted in adventure games, development screenshot, development tricks, the flower shop, winter wolves games | No Comments »

I think it's important to set goals in life. You can be successful, or fail. But you have to set a goal, it's too easy to just live by, without anything to aim for. As in life, even in games is ...

How was 2009, how I hope will be 2010

Monday, December 28th, 2009 Posted in adventure games, general, indie life, the flower shop, tycoongames, winter wolves games | No Comments »

2009 is almost finished. How it was for me? Quite good I'd say. Considering the global crisis, is already enough that I managed to "survive" as indie another year. And in europe even, where you have also to face with ...