Making story-based MMOs ?
Monday, July 12th, 2010 Posted in adventure games, antipiracy, bionic heart, development tricks, general, indie life, online games, planet stronghold, roleplay games, winter wolves games | 4 Comments »It sounds impossible, doesn't it? While talking with some other developers last day, it appears clear that to survive in the struggle that is happening right now in the shareware games (in which we are seeing the return of middlemen, cutting ...
Is worth having a Flash version of your downloadable?
Tuesday, July 6th, 2010 Posted in antipiracy, development tricks, general, indie life, marketing tips, online games, postmortem, simulation games, winter wolves games | 1 Comment »That's one of the most frequent questions I see asked around in game development forums. I released in May a flash version of my downloadable game Spirited Heart, so thought to share some info about it. The stats are quite clear ...
Making of Card Sweethearts
Wednesday, June 9th, 2010 Posted in antipiracy, card games, card sweethearts, development tricks, indie life, postmortem, tycoongames | 2 Comments »My latest game, Card Sweethearts, is out. So I thought to make a post about the making of it, including some interesting informations for developers about a hard DRM decision I had to take. As you might imagine taking a look ...
Will social / online games completely replace traditional offline gaming?
Friday, May 28th, 2010 Posted in antipiracy, development screenshot, general, indie life, roleplay games, winter wolves games | No Comments »Short answer: No. Long reply: If you're a developer or just a player, you'll have noticed reading all around the net that social /online games "ARE THE FUTURE". Literally everyone is doing it. Even Google, with his NaCl and the upcoming Chrome ...
A new Spirited Heart
Tuesday, April 6th, 2010 Posted in antipiracy, development screenshot, roleplay games, spirited heart, winter wolves games | No Comments »I got many requests for a sequel since I released my game Spirited Heart last year. I did a Deluxe version this december, but now is time to start something new. I am still in the early stages of planning/development, ...




