Category Archives: antipiracy

Making story-based MMOs ?

It sounds impossible, doesn’t it? While talking with some other developers last day, it appears clear that to survive in the struggle that is happening right now in the shareware games (in which we are seeing the return of middlemen, … Continue reading

Posted in antipiracy, bionic heart, dating sims, development tricks, general, indie life, online games, planet stronghold, roleplay games, winter wolves games | 4 Comments

Is worth having a Flash version of your downloadable?

That’s one of the most frequent questions I see asked around in game development forums. I released in May a flash version of my downloadable game Spirited Heart, so thought to share some info about it. The stats are quite … Continue reading

Posted in antipiracy, development tricks, general, indie life, marketing tips, online games, postmortem, simulation games, winter wolves games | 1 Comment

Making of Card Sweethearts

My latest game, Card Sweethearts, is out. So I thought to make a post about the making of it, including some interesting informations for developers about a hard DRM decision I had to take. As you might imagine taking a … Continue reading

Posted in antipiracy, card games, card sweethearts, development tricks, indie life, postmortem, tycoongames | Tagged , , | 2 Comments