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Archive for the ‘antipiracy’ Category

More and more developers I know are going to move online-only (some have already). But what are the key differences of online vs offline games, both from the developer and the user point of view? This is what I gathered so far. If anyone has any comments/suggestion, is welcome. Online Pros: As developer, you basically [...]

Mar 9th, 2010 | Filed under antipiracy, development tricks, general, indie life, other games

I’ve decided to write this small post after so many discussions on indiegamer forums. Of course this is just my personal experience, but I think that you shouldn’t underestimate it… Case Study: my game “The Goalkeeper” The game was released in September 2004, and was doing good. Nothing exceptional, but a solid seller. Then, in [...]

Mar 19th, 2007 | Filed under antipiracy, indie life, winter wolves games