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More and more developers I know are going to move online-only (some have already). But what are the key differences of online vs offline games, both from the developer and the user point of view? This is what I gathered so far. If anyone has any comments/suggestion, is welcome. Online Pros: As developer, you basically [...]
I’ve decided to write this small post after so many discussions on indiegamer forums. Of course this is just my personal experience, but I think that you shouldn’t underestimate it… Case Study: my game “The Goalkeeper” The game was released in September 2004, and was doing good. Nothing exceptional, but a solid seller. Then, in [...]




