Category Archives: beta demo

Some good news + future plans

Last time I said I was hoping to bring some good news, and here they are! Let’s proceed in order. Cursed Lands If you missed my announcement in the social media, a beta version featuring the full first chapter except … Continue reading

Posted in beta demo, Cursed lands, dating sims, development screenshot, general, love bites, planet stronghold 2, preorder, roleplay games | Leave a comment

Happy Thanksgiving + Promo Sale

First of all, to all my Americans followers, Happy Thanksgiving! 🙂 I am doing a sale on itch.io: https://winter-wolves.itch.io/ And of course on Steam: http://store.steampowered.com/search/?publisher=Winter%20Wolves Every purchase on itch.io comes with a free Steam key. You might have also noticed … Continue reading

Posted in beta demo, Cursed lands, dating sims, love bites, roleplay games, volleyball heaven | 3 Comments

Amber beta and rest of the year plans

Amber’s beta officially started a few hours after the latest blog post 2 weeks ago, and I’ve made good progress in fixing bugs and adding features, thanks to the usual great testers in my forums. Special thanks in particular to … Continue reading

Posted in amber's magic shop, beta demo, dating sims, development screenshot, life simulation | 5 Comments

Never Forget Me beta + Future romance games

First of all Public Service Announcement: my upcoming otome game “Never Forget Me” is now in beta. The only thing missing is the official game main menu and the theme song. Everything else is there and should be working! For … Continue reading

Posted in beta demo, dating sims, game design, general, indie life, Never Forget Me, otome games, postmortem, remember me | 75 Comments

So, what’s next?

This year, so far I finished three games, with the fourth (Queen Of Thieves) already in a good state for a beta. So, what’s next? 🙂 First half of 2016 First of all, we’re halfway through 2016. I’m not going … Continue reading

Posted in beta demo, game design, indie life, iPhone & iPad, other games, postmortem | 22 Comments