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In the image above, some Ren’Py code (people familiar with python might recognize some keywords/syntax) from my current project Loren Amazon Princess in my preferred editor, SciTe. Ren’Py was created by Tom Rothamel, as a tool to help everyone to create visual novel games, with very little or no coding knowledge required. I first learned [...]

Jan 14th, 2012 | Filed under development tricks, game design, general, indie life

In the photo above my cat Grillo sleeping deeply with a stuffed toy near him Now you might wonder why I picked that title for my post? As you know I’ve always worked on many games at once, as a way to keep up with the occasional disappearances of artists. However, while this method is [...]

Good RPGs are few. Probably are the kind of genre where there are less games available. Note that I’m not talking about hack’n’slash RPGs, or “simple” RPGs. But story-based RPGs with lots of gameplay rules and many dialog choices and ethical / moral decisions. I wonder if any video game design schools dedicate a course [...]

In the picture above, Othello sitting in a flower vase with a blossoming cherry tree in the background. Took it in my previous home, during spring. Sometimes when I have a little time I play other games. Recently I bought Alpha Protocol, and was completely fascinated by it (no wonder, Obsidian is one of the [...]

I can’t believe what I’m about to write but… I recently bought Temple Of Elemental Evil from GoG, and… I didn’t like it anymore! Yes, the game that back in 2003 was considered by my brother and I (at those times we used to play CRPG together, sharing thoughts and impressions) as “the ultimate RPG”, [...]