Category Archives: development tricks

Seasons Of The Wolf official release!

Yep, the “supposedly – small – RPG – game” is finally out! I made a few minor bugfixes since the soft-release, updating the game to version 1.0.5. though the only real problem was a bug when replaying the game after … Continue reading

Posted in development screenshot, development tricks, indie life, roleplay games, Seasons Of The Wolf | 13 Comments

Summer Sale, and keeping track of my time

This is Merrow, a character NPC you’ll meet in the 3rd Act of Seasons Of The Wolf First of all, in case you didn’t know yet, the Summer Sale has started! All my games on my own site are discounted … Continue reading

Posted in development tricks, general, indie life, promo sales | Tagged | 15 Comments

One of the biggest enemies of indie devs: the “feature creep”!

This shows starting conditions effect in a battle, useful to reproduce time-critical situations If you look at the definition of “feature creep” on Wikipedia, you’ll read: Feature creep, creeping featurism or featuritis is the ongoing expansion or addition of new … Continue reading

Posted in development screenshot, development tricks, game design, general, indie life, roleplay games, Seasons Of The Wolf | 1 Comment