Category Archives: development tricks

A typical day of my indie life

First of all PSA: Amber’s beta demo should be finished very soon. Not sure if today or in the weekend, but look at my twitter/forums for an announcement 🙂 As always, it turned out to be a much much bigger/complex … Continue reading

Posted in development tricks, general, indie life | 6 Comments

Future games plans!

Haha, it’s going to be a long post! My apologies in advance 🙂 I ran out of “characters introduction posts” (at least for the upcoming games), and I wanted to explain what will happen in future regarding both the games … Continue reading

Posted in development tricks, general | 11 Comments

Size does it matter!

In the picture above, my cat Tofu is exhausted by the heat Regarding the blog post title, I am not referring to what you think! I am talking of course about a game’s size 😉 From time to time, I … Continue reading

Posted in development tricks, game design, general, indie life | 20 Comments

Avoid “Burnout” as indie

My cat Mirtillo doesn’t look very burnedout… Wikipedia defines “burnout” as: Burnout is a type of psychological stress. Occupational burnout or job burnout is characterized by exhaustion, lack of enthusiasm and motivation, feelings of ineffectiveness, and also may have the … Continue reading

Posted in development tricks, general, indie life | 20 Comments

The wind of change

Need to give credit to my wife for the nice photo above! And now after writing this title, I have the good old Scorpions’ song stuck in my mind! “Listening to the wind of change” or better listening to the … Continue reading

Posted in card games, dating sims, development tricks, game design, general, indie life, life simulation, other games, otome games, roleplay games, simulation games, strategy games | 18 Comments