Development diary of Celso Riva

Archive for the ‘development tricks’ Category

The importance of minigames

Sunday, March 14th, 2010 Posted in Vera Blanc, adventure games, development screenshot, development tricks, mystery / detective games | No Comments »

As you might know reading my tweets, in my upcoming game Vera Blanc: Fullmoon I am going to have LOTs of "minigames". They became very popular recently, especially on casual games portals, so I decided to give it a try ...

Online vs offline games

Tuesday, March 9th, 2010 Posted in antipiracy, development tricks, general, indie life, other games | 2 Comments »

More and more developers I know are going to move online-only (some have already). But what are the key differences of online vs offline games, both from the developer and the user point of view? This is what I gathered ...

success and failure

Thursday, December 31st, 2009 Posted in adventure games, development screenshot, development tricks, the flower shop, winter wolves games | No Comments »

I think it's important to set goals in life. You can be successful, or fail. But you have to set a goal, it's too easy to just live by, without anything to aim for. As in life, even in games is ...

VN Series and more

Wednesday, December 16th, 2009 Posted in adventure games, development tricks, general, tycoongames, winter wolves games | 2 Comments »

Today I thought that would be cool to have some sort of VN series. Like a TV series, several episodes covering several months. However, I'm aware that it wouldn't be an easy task at all. I seriously doubt anyone could ...

How to do perfect (or almost) gameplay balancing

Wednesday, October 21st, 2009 Posted in development screenshot, development tricks, general, indie life, roleplay games, strategy games | No Comments »

If you check at the bottom of this post you'll see a sort of spreadsheet page (and indeed, it is!) and you'll wonder what the ... is that. It's my system to do perfect gameplay balancing! In games like RPGs, where ...