Development diary of Celso Riva

Archive for the ‘development tricks’ Category

Minisurvey about VN/Dating sims results

Friday, August 20th, 2010 Posted in development tricks, general, indie life, marketing tips | 6 Comments »

Disclaimer: speaking with some friends who knows more about statistics than me, they said that the data collected might be not really reliable. I know, I made it mostly for fun with no intention of providing the "ultimate guide to ...

How long is it?

Tuesday, August 17th, 2010 Posted in development tricks, general, indie life, other games | 1 Comment »

Today many other indies like cliffski are making a post about the "game length" problem. Indeed, a question I often heard in forums when talking about games is "How long is it"? Like if long=good! I know this well because I ...

Simulate my life, please

Wednesday, August 4th, 2010 Posted in adventure games, development tricks, indie life, marketing tips, roleplay games, simulation games, tycoongames, winter wolves games | No Comments »

Of my upcoming games, there's basically no "pure-VN" game. Flower Shop spin-off will have mini and meta games (more details in the coming weeks), and the other two otome game projects will have all a dating sim / life sim ...

Five golden rules for new indies

Wednesday, July 28th, 2010 Posted in development tricks, general, indie life, marketing tips | 1 Comment »

I thought to take all the years of experience as indie, and write down five ESSENTIAL rules/tips to follow if you want to be a fulltime indie, focusing on direct sales: keep your IP / retain control - seriously, everyone agrees ...

making of online games, a newbie perspective

Sunday, July 18th, 2010 Posted in development tricks, indie life, online games, planet stronghold, roleplay games, winter wolves games | 3 Comments »

If you're a player, this is going to be a bit tech-boring post, be warned :) I wanted to share what I've learnt so far from the release of my first Public Alpha of my game Planet Stronghold. Was a good ...