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The red cat above is Miele (in italian Honey), our oldest cat (almost 9 years old!) relaxing on the bed. Things are going pretty well with Planet Stronghold. Yesterday I made some big changes both in the Psionic Skills and in the level-up increase of HP/PP. This latest change was made because I used a [...]

That’s a question that many game developer ask or just wonder about. I just realized that through the course of years I made games of very different genres, so I checked some stats and came up with the following “ranking” which I hope will be useful to someone: RPG (roleplaying) games (included my games Magic [...]

Today’s question is: does make sense to have replayability in an indie CRPG ? After venturing deep inside the crystal castle to discuss with the supreme wizard of gameplay design face to face (that’s me looking into a mirror), I’ve come to this conclusion: No. Let me elaborate. With a visual novel or dating sim, [...]

This is somewhat of a funny post, but there’s truth in it, I assure you What I’m talking about? I’m talking about how not to lose motivation or get “burned”. Getting burned is really more common than what you might think. If you consider that most indie spend months (if not years!) on the same [...]

I thought about writing each month a sort of mini-development diary about what is the current status of my upcoming RPG sci-fi game “Planet Stronghold”. I know it’s not the end of September yet but I am so busy recently that I can assure I won’t be able to make anything more beside what I’m [...]