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In the image above, some Ren’Py code (people familiar with python might recognize some keywords/syntax) from my current project Loren Amazon Princess in my preferred editor, SciTe. Ren’Py was created by Tom Rothamel, as a tool to help everyone to create visual novel games, with very little or no coding knowledge required. I first learned [...]

Jan 14th, 2012 | Filed under development tricks, game design, general, indie life

Gilda in a basket in the bathroom of my old home. Because we have so many cats, we never had a decorated Christmas Tree, otherwise would be instantly destroyed… First of all, Happy New Year to everyone! I have released Planet Stronghold alpha 0.8, which features lot of new content! If you’re interested in trying [...]

In the picture above, Mirtillo and Othello sleeping together peacefully. I wonder what they’re dreaming ? I want to wish everyone reading this blog/following me Merry Christmas! Then, a quick status update about Planet Stronghold 0.8 (since is the game I’m currently working on). In the recent weeks had some eyesight problems, so the programming [...]

In the picture above, Othello sitting in a flower vase with a blossoming cherry tree in the background. Took it in my previous home, during spring. Sometimes when I have a little time I play other games. Recently I bought Alpha Protocol, and was completely fascinated by it (no wonder, Obsidian is one of the [...]

OOps, I forgot my friday cat-post yesterday! So I’m going to post it now. In the picture on the left, you see Batman on the stairs of my old house, taking advantage of a rare sunny winter day I’ve been working non-stop on Planet Stronghold race quests. I don’t want to say too much because [...]