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I thought about writing each month a sort of mini-development diary about what is the current status of my upcoming RPG sci-fi game “Planet Stronghold”. I know it’s not the end of September yet but I am so busy recently that I can assure I won’t be able to make anything more beside what I’m [...]

Was talking by email with Dave Gilbert of WadjetEyeGames yesterday about some complaints from players for the length of story-based games like adventures or visual novels. Some would say that for $20 they expected at leat 8-10h of “gameplay”, since most other games you find (especially in portals) offers you that. As I wrote already [...]

Today was talking with some other developer friends about a “hot topic”. Steam, and the difficulty to get in it. If you’re an indie developer, at least once in your life you got a forum/post comment saying “you should get your game on Steam!”. It sounded almost as an insult, like saying “you fool, why [...]

Sep 9th, 2010 | Filed under general, indie life, winter wolves games

In other words, the second episode of Vera Blanc, “Ghost In The Castle”, is officially out. To find more about it, just visit the game official page at http://www.verablanc.com This time, Vera must investigate a mysterious ghost that is haunting a old castle in the italian town of Bargi. It’s the ghost real or is [...]

Aug 30th, 2010 | Filed under general, mystery / detective games, Vera Blanc

Disclaimer: speaking with some friends who knows more about statistics than me, they said that the data collected might be not really reliable. I know, I made it mostly for fun with no intention of providing the “ultimate guide to make visual novels” for game developer However, from my personal experience (I’ve made many VN/Dating [...]

Aug 20th, 2010 | Filed under development tricks, general, indie life, marketing tips
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