Development diary of Celso Riva

Archive for the ‘indie life’ Category

Online vs offline games

Tuesday, March 9th, 2010 Posted in antipiracy, development tricks, general, indie life, other games | 2 Comments »

More and more developers I know are going to move online-only (some have already). But what are the key differences of online vs offline games, both from the developer and the user point of view? This is what I gathered ...

The pixel art nostalgia

Saturday, February 27th, 2010 Posted in general, indie life, pixel art, tycoongames, winter wolves games | No Comments »

I grew up playing pixel art games. Some of the best games, first on C64, then Amiga, and lastly PC (but the first 3d or pseudo-3d games like Doom were already showing). I really like that style, and it's a pity ...

Forums gone and Autoleveling enemies

Tuesday, January 12th, 2010 Posted in general, indie life, planet stronghold, roleplay games, winter wolves games | 7 Comments »

First a quick news: after thinking about it for several weeks, I finally decided to shut down my forums. As you can see, the blog now takes the place of the forums. So the correct URL for the blog is: ...

How was 2009, how I hope will be 2010

Monday, December 28th, 2009 Posted in adventure games, general, indie life, the flower shop, tycoongames, winter wolves games | No Comments »

2009 is almost finished. How it was for me? Quite good I'd say. Considering the global crisis, is already enough that I managed to "survive" as indie another year. And in europe even, where you have also to face with ...

How to do perfect (or almost) gameplay balancing

Wednesday, October 21st, 2009 Posted in development screenshot, development tricks, general, indie life, roleplay games, strategy games | No Comments »

If you check at the bottom of this post you'll see a sort of spreadsheet page (and indeed, it is!) and you'll wonder what the ... is that. It's my system to do perfect gameplay balancing! In games like RPGs, where ...