Minisurvey about VN/Dating sims results
Friday, August 20th, 2010 Posted in development tricks, general, indie life, marketing tips | 6 Comments »Disclaimer: speaking with some friends who knows more about statistics than me, they said that the data collected might be not really reliable. I know, I made it mostly for fun with no intention of providing the "ultimate guide to ...
How long is it?
Tuesday, August 17th, 2010 Posted in development tricks, general, indie life, other games | 1 Comment »Today many other indies like cliffski are making a post about the "game length" problem. Indeed, a question I often heard in forums when talking about games is "How long is it"? Like if long=good! I know this well because I ...
The revenge of point’n'click adventures
Monday, August 9th, 2010 Posted in Vera Blanc, adventure games, indie life, mystery / detective games, planet stronghold, roleplay games | No Comments »I've always loved point'n'click adventures, of all kinds. First person view, or 3rd person (with the characters walking on the screen). Unfortunately I've never been able to make one, because they are probably the kind of game that require most art ...
Simulate my life, please
Wednesday, August 4th, 2010 Posted in adventure games, development tricks, indie life, marketing tips, roleplay games, simulation games, tycoongames, winter wolves games | No Comments »Of my upcoming games, there's basically no "pure-VN" game. Flower Shop spin-off will have mini and meta games (more details in the coming weeks), and the other two otome game projects will have all a dating sim / life sim ...
Point of the situation
Friday, July 30th, 2010 Posted in general, indie life, winter wolves games | 10 Comments »It's almost end of July, and this year so far I released 3 of the 5 planned games for 2010. The Flower Shop and Card Sweethearts were already in production since last year, while Vera Blanc: Full Moon was entirely ...




