Category Archives: indie life

Professional vs amateur freelancers

In the image above, this is what happens if you make Tofu angry. Be careful! I’ve always been a rather unique indie. My main peculiarity was to release games at good pace, without necessarily sacrificing quality (at least, in my … Continue reading

Posted in general, indie life | 4 Comments

Amber’s Magic Shop postmortem

The light/dark system was one of the most appreciated innovations of Amber’s VN part First of all, the usual Steam Summer Sale has started and my games are on sale with discounts from 30% to 50%. You can check them … Continue reading

Posted in amber's magic shop, game design, indie life, life simulation | 10 Comments

A typical day of my indie life

First of all PSA: Amber’s beta demo should be finished very soon. Not sure if today or in the weekend, but look at my twitter/forums for an announcement 🙂 As always, it turned out to be a much much bigger/complex … Continue reading

Posted in development tricks, general, indie life | 8 Comments

Never Forget Me beta + Future romance games

First of all Public Service Announcement: my upcoming otome game “Never Forget Me” is now in beta. The only thing missing is the official game main menu and the theme song. Everything else is there and should be working! For … Continue reading

Posted in beta demo, dating sims, game design, general, indie life, Never Forget Me, otome games, postmortem, remember me | 75 Comments

Patreon and future blog updates

This is going to be a weird blog post. I want to get straight to the point: I opened a Patreon at https://www.patreon.com/winterwolves where I’m going to post some juicy stuff/previews, including unreleased art, or talk about the games not … Continue reading

Posted in general, indie life | Tagged | 6 Comments