Category Archives: game design

2015 releases plan, and Loren vs Seasons Of The Wolf

This is a fun mockup image I made a while ago to promote SOTW It’s the first post of the year! I imagine people’s main question will be: which games will be out next? since I don’t know myself, and … Continue reading

Posted in C14 dating, dating sims, game design, indie life, nicole, Planet Stronghold: Colonial Defense, postmortem, queen of thieves, roleplay games, Seasons Of The Wolf, strategy games | 6 Comments

2014 the year… of change

Reading back the previous end of year post, I can’t stop thinking how things have changed so rapidly for me. This is probably the biggest “problem” of being indie: things change at lightning speed, for good but also for bad! … Continue reading

Posted in game design, general, indie life, iPhone & iPad, marketing tips, postmortem, queen of thieves, roleplay games, Seasons Of The Wolf, Steam, strategy games | 13 Comments

One of the biggest enemies of indie devs: the “feature creep”!

This shows starting conditions effect in a battle, useful to reproduce time-critical situations If you look at the definition of “feature creep” on Wikipedia, you’ll read: Feature creep, creeping featurism or featuritis is the ongoing expansion or addition of new … Continue reading

Posted in development screenshot, development tricks, game design, general, indie life, roleplay games, Seasons Of The Wolf | 1 Comment