Category Archives: game design

Playing games is important & time optimization

Playing games is important! Yes you heard me well: is important to play games! Especially if you are a game developer like me I have less and less free time now (in particular in recent times with everything happening all … Continue reading

Posted in development tricks, game design, general, indie life, roleplay games, Seasons Of The Wolf | 4 Comments

2015 releases plan, and Loren vs Seasons Of The Wolf

This is a fun mockup image I made a while ago to promote SOTW It’s the first post of the year! I imagine people’s main question will be: which games will be out next? since I don’t know myself, and … Continue reading

Posted in C14 dating, dating sims, game design, indie life, nicole, Planet Stronghold: Colonial Defense, postmortem, queen of thieves, roleplay games, Seasons Of The Wolf, strategy games | 6 Comments

2014 the year… of change

Reading back the previous end of year post, I can’t stop thinking how things have changed so rapidly for me. This is probably the biggest “problem” of being indie: things change at lightning speed, for good but also for bad! … Continue reading

Posted in game design, general, indie life, iPhone & iPad, marketing tips, postmortem, queen of thieves, roleplay games, Seasons Of The Wolf, Steam, strategy games | 13 Comments