Category Archives: game design

One of the biggest enemies of indie devs: the “feature creep”!

This shows starting conditions effect in a battle, useful to reproduce time-critical situations If you look at the definition of “feature creep” on Wikipedia, you’ll read: Feature creep, creeping featurism or featuritis is the ongoing expansion or addition of new … Continue reading

Posted in development screenshot, development tricks, game design, general, indie life, roleplay games, Seasons Of The Wolf | 1 Comment

My first 40 years (10 as indie)

I don’t have any decent recent photo so I’ll just go with this one, a few years ago Today I’m 40, and it has been more or less 10 years since I’m doing indie games! The Past All began back … Continue reading

Posted in development tricks, game design, general, indie life, marketing tips | 18 Comments

The importance of randomness

In the screenshot above, the new random items in all their splendor! I’ve been recently playing Diablo3 on the PS3. I can hear a voice in my head saying: “What? You’re playing!? Go back immediately to work on the games!” … Continue reading

Posted in development screenshot, development tricks, game design, indie life, roleplay games, Seasons Of The Wolf, Steam | 7 Comments