Category Archives: game design

My first 40 years (10 as indie)

I don’t have any decent recent photo so I’ll just go with this one, a few years ago Today I’m 40, and it has been more or less 10 years since I’m doing indie games! The Past All began back … Continue reading

Posted in development tricks, game design, general, indie life, marketing tips | 15 Comments

The importance of randomness

In the screenshot above, the new random items in all their splendor! I’ve been recently playing Diablo3 on the PS3. I can hear a voice in my head saying: “What? You’re playing!? Go back immediately to work on the games!” … Continue reading

Posted in development screenshot, development tricks, game design, indie life, roleplay games, Seasons Of The Wolf, Steam | 7 Comments

Game development is a puzzle game

Rebecca will help you train to keep in shape…! (from Planet Stronghold 2) Game development feels like a puzzle game to me. How? Simple, let’s consider one of my games. How many roles/elements are needed to make one? Let’s try … Continue reading

Posted in development screenshot, development tricks, game design, general, indie life, marketing tips | 5 Comments